Building a Solo Board Game - Part 3
It’s finally time to play this game! I’ve spent a lot of time playtesting, experimenting, and fine-tuning key aspects to ensure the core mechanics are balanced. In the video below, I dive deeper into the rules and introduce some new ideas, in particular the orbital moves. These add a dynamic element to the board, keeping gameplay fresh and ever changing. The current rules provide a solid foundation to build upon, after all, every game has to start somewhere but I feel the gameplay is already off to a strong start. Since the pieces are shaped like cogs, they interlock with neighbouring pieces, allowing them to rotate together when moved. Right now, I’m considering incorporating a rotational move that could influence attack success. A head-on confrontation would have a standard chance of success, while a side attack would carry increased odds. An attack from behind, however, would guarantee victory. The challenge is to make the game feel balanced and I've been playtesting this new i...